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Maximum Level Limits by Race, Class, and Prime RequisiteEdit

Level limits

Range of Ability Scores by RaceEdit

  • Exceptional strength bonuses available only to fighter-type characters

(fighters, paladins, and rangers).

Ability Score Modifiers by RaceEdit

RACE            MODIFIERS
------------------------------------------------
Dwarf           Constitution+l, Charisma-1
Elf             Dexterity+l, Constitution-1
Gnome           None
Half-ELF        None
Halfling        Dexterity +1, Strength -1
Human           None

Strength TableEdit

ABILITY         THAC0      DAMAGE         WEIGHT ALLOWANCE
SCORE           BONUS      ADJUSTMENT     (IN STEEL PIECES)
------------------------------------------------------------
 3               -3         -1             -350
 4-5             -2         -1             -250
 6-7             -1         None           -150
 8-9             Normal     None           Normal
 10-11           Normal     None           Normal
 12-13           Normal     None           +100
 14-15           Normal     None           +200
 16              Normal     +1             +350
 17              +1         +1             +500
 18              +1         +2             +750
 18/01-50'       +1         +3             +1,000
 18/51-75'       +2         +3             +1,250
 18/76-90'       +2         +4             +1,500
 18/91-99'       +2         +5             +2,000
 18/00*          +3         +6             +3,000

*These bonuses only available to the fighter classes (fighter,
paladin, ranger).

Dexterity TableEdit

ABILITY SCORE             REACTION/MISSILE BONDS           AC BONUS
--------------------------------------------------------------------
3                         -3                               +4
4                         -2                               +3
5                         -1                               +2
6                          0                               +1
7                          0                                0
8                          0                                0
9                          0                                0
10                         0                                0
11                         0                                0
12                         0                                0
13                         0                                0
14                         0                                O
15                         0                               -1
16                        +1                               -2
17                        +2                               -3
18                        +3                               -4

Constitution TableEdit

ABILITY             HIT POINT               RESURRECTION
SCORE               ADJUSTMENT              SURVIVAL
---------------------------------------------------------
3                       -2                    40%
4                       -1                    45%
5                       -1                    50%
6                       -1                    55%
7                        0                    60%
8                        0                    65%
9                        0                    70%
10                       0                    75%
11                       0                    80%
12                       0                    85%
13                       0                    90%
14                       0                    92%
15                      +1                    94%
16                      +2                    96%
17                      +2 (+3)*              98%
18                      +2 (+4)*             100%

*Bonus applies only to the fighter classes(fighter,
paladin. ranger).

Armor Permitted by Character ClassEdit

CLASS               MAX ARMOR                SHIELD
-----------------------------------------------------
Cleric              Any                      Any
Fighter             Any                      Any
Paladin             Any                      Any
Ranger              Any                      Any
Magic-User          None                     None
Thief               Leather                  None

Multiple Attacks for Fighter-Type Characters

CLASS                  LEVEL             ATTACKS/ROUND
--------------------------------------------------------
Fighter                1-6               1/1
Paladin                1-6               1/1
Ranger                 1-7               1/1
Fighter                7-12              3/2
Paladin                7-12              3/2
Ranger                 8-14              3/2
Fighter                13+               2/1
Paladin                13+               2/1
Ranger                 15+               2/1

Weapons TableEdit

Missing Image

Key to Weapons Table
---------------------------------
1       Must have ready arrows to fire. Two Attacks per round.
2       Must have ready bolts to fire. One Attack per round
f   =   fighter (paladin, ranger)
cl  =   cleric
th  =   thief
mu  =   magic-user

Armor TableEdit

Missing Image

Key to Armor Table
---------------------------------
1       A character carrying many objects, including a large number of coins,
       can be limited in movement to a minimum of 3 squares per turn.

2       A Shield subtracts 1 AC from any armor it is used with.

Spell Parameters ListEdit

This is a listing of spells available to player characters as they gain in level. The following are abbreviations used in the list:

       Cmbt    = Combat only spell
       Camp    = Camp only spell
       Both    = Camp or Combat spell
       T       = Touch Range
       dia     = diameter
       s       = squares
       c       = cone
       All     = All characters in combat
       r       = combat rounds
       t       = turns
       /|v|    = per level of caster
       targets = aim at each target.

Clerical SpellsEdit

First-Level Clerical SpellsEdit

SPELL NAME              WHEN    BARGE   AREA    DURATION
-------------------------------------------------------
Bless                   Both      6     5 dia      6r
Cure Light Wounds       Both      T       1
Cause Light Wounds      Cmbt      T       1
DetectMagic             Both      0       1        1t
Protection from Evil    Both      T       1        3r/|v|
Protection from Good    Both      T       1        3r/|v|
Resist Cold             Both      T       1        1t/|v|

Second-Level Clerical SpellsEdit

SPELL NAME              WHEN      RANGE   AREA    DURATION
-------------------------------------------------------
Find Traps              Camp      3       1       3t
Hold Person             Cmbt      6       1-3     4r+1/|v|
Resist Fire             Both      T       1       1t/|v|
Silence 15' Radius      Cmbt      12      3 dia   2r/|v|
Slow Poison             Both      T       1       1 hour/|v|
Snake Charm             Cmbt      3       All     5-8r
Spiritual Hammer        Cmbt      3       1       1r/|v|

Third-Level Clerical SpellsEdit

SPELL NAME             WHEN    RANGE   AREA    DURATION
-------------------------------------------------------
Cure Blindness         Both       T      1
Cause Blindness        Cmbt       T      1
Cure Disease           Camp       T      1
Cause Disease          Cmbt       T      1
Dispel Magic           Both       6      3x3 s
Prayer                 Both       0      All     1r/|v|
Remove Curse           Both       T      1
Bestow Curse           Both       T      1       1t/|v|

Fourth-Level Clerical SpellsEdit

SPELL NAME              WHEN      RANGE   AREA     DURATION
-------------------------------------------------------
Cure Serious Wounds     Both      T       1
Cause Serious Wounds    Cmbt      T       i
Neutralize Poison       Both      T       1
Poison                  Cmbt      T       1
Protection from
  Evil 10' Radius      Both      T       2 dia    1t/|v|
Sticks to Snakes        Cmbt      3       1        2r/|v|

Fifth-Level Clerical SpellsEdit

SPELL NAME              WHEN     RANGE    AREA    DURATION
-------------------------------------------------------
Cure Critical Wounds    Both       T        1
Cause Critical Wounds   Cmbt       T        1
Dispel Evil             Cmbt       T        1      1r/|v|
Flame Strike            Cmbt       6        1
Raise Dead              Camp       3        1
Slay Living             Cmbt       3        11

Sixth-Level Clerical SpellsEdit

SPELL NAME              WHEN     RANGE     AREA    DURATION
-------------------------------------------------------
Blade Barrier           Cmbt       3     Special    3r/|v|
Harm                    Cmbt       T     1
Heal                    Both       T     1

Seventh-Level Clerical SpellsEdit

SPELL NAME              WHEN     RANGE    AREA    DURATION
-------------------------------------------------------
Destruction             Cmbt       T      1
Energy Drain            Cmbt       T      1
Resurrection            Camp       T      1
Restoration             Damp       T      1

Druid SpellsEdit

First-Level Druid SpellsEdit

(For High-Level Rangers)

SPELL NAME              WHEN    RANGE     AREA    DURATION
-------------------------------------------------------
Detect Magic            Both      0        1       12r
Entangle                Cmbt      8       4 dia    1t
Faerie Fire             Cmbt      8       8 dia    4r/|v|
Invisibility to Animals Both      T        1      lt+lr/|v|

Second-Level Druid SpellsEdit

(For High-Level Rangers)

SPELL NAME              WHEN     RANGE    AREA    DURATION
-------------------------------------------------------
Barkskin                Both      T        1       4r+lr/|v|
Charm Person/Mammal     Cmbt      8        1       Special
Cure Light Wounds       Both      T        1

Third-Level Druid SpellsEdit

(For High-Level Rangers)

SPELL NAME              WHEN     RANGE    AREA    DURATION
-------------------------------------------------------
Cure Disease            Camp       T        1
Hold Animal             Cmbt       8       1-4      2r/|v|
Neutralize Poison       Both       T        1
Protection from Fire    Both       T        1       Special

Magic-User SpellsEdit

First-Level Magic-User SpellsEdit

SPELL NAME              WHEN     RANGE    AREA    DURATION
-------------------------------------------------------
Burning Hands           Cmbt       T       3 s
Charm Person            Cmbt       12      1
Detect Magic            Both       6       1        2r/|v|
Enlarge                 Both    .5/|v|     1        ll/|v|
Reduce                  Both    .5/|v|     1
Friends                 Cmbt       0      All       lr/|v|
Magic Missile           Cmbt     6+/|v|    1
Protection from Evil    Both       T       1        2r/|v|
Read Magic              Camp       0       1        2r/|v|
Shield                  Cmbt       0       1        5r/|v|
Shocking Grasp          Cmbt       T       1
Sleep                   Cmbt      3+/|v|  1-16      5r/|v|

Second-Level Magic-User SpellsEdit

SPELL NAME              WHEN     RANGE     AREA    DURATION
-------------------------------------------------------
Detect Invisibility     Both     1/|v|      1       5r/|v|
Invisibility            Both       T        1       Special
Knock                   Camp       6      1s/|v|
Mirror Image            Both       0        1       2r/|v|
Ray of Enfeeblement     Cmbt    1+.25/|v|   1       1r/|v|
Stinking Cloud          Cmbt       3      2x2 s     1r/|v|
Strength                Both       T        1       6t/|v|

Third-Level Magic-User SpellsEdit

SPELL NAME              WHEN     RANGE    AREA        DURATION
-------------------------------------------------------
Blink                   Both     0           1         lr/|v|
Dispel Magic            Both     12        3x3 s
Fireball                Cmbt     10+|v|   5/7 dia
Haste                   Both     6         4x4 s      3r+1/|v|
Hold Person             Cmbt     12         1-4        2r/|v|
Invisibility 10' Radius Both     T 2 dia  Special
Lightning Bolt          Cmbt     4+|v|      4,8
Protection from
 Evil 10' Radius       Both      T        2 dia       2r/|v|
Protection from
 Normal Missiles       Both      T          1         1t/|v|
Slow                    Cmbt      9+M      4x4 s      3r+1/|v|

Fourth-Level Magic-User SpellsEdit

SPELL NAME              WHEN     RANGE    AREA    DURATION
-------------------------------------------------------
Bestow Curse            Cmbt      T       1        1t/|v|
Charm Monster           Cmbt      6       1        Special
Confusion               Cmbt      12     2-16     2r+1/|v|
Dimension Door          Cmbt      0       1
Fear                    Cmbt      0     6x3 c      1r/|v|
Fire Shield (2 Types)   Both      0       1       2r+1/|v|
Fumble                  Cmbt     1/|v|    1        1r/|v|
Ice Storm (Drag only)   Cmbt     1/|v|   4 dia
Minor Globe of
 Invulnerability       Both      0       1        1r/|v|
Remove Curse            Both      T       1

Fifth-Level Magic-User SpellsEdit

SPELL NAME             WHEN    RANGE     AREA      DURATION
-------------------------------------------------------
Cloud Kill              Cmbt     1       3x3 s      1r/|v|
Cone of Cold            Cmbt     0      .5/|v| c
Feeblemind              Cmbt    1/|v|      1
Fire Touch              Both     T      Special     1r/|v|
Hold Monster            Cmbt    5/|v|     1-4       1r/|v|
Iron Skin               Both     0      Special     1r/|v|

Sixth-Level Magic-User SpellsEdit

SPELL NAME                  WHEN    RANGE     AREA    DURATION
-------------------------------------------------------
Death Spell                 Cmbt     1      .5/|v|
Disintegrate                Cmbt   .5/|v|   Special
Flesh to Stone              Cmbt    1/|v|      1
Globe of Invulnerability    Both     0         1      1r/|v|
Stone to Flesh              Both    1/|v|      1

Seventh-Level Magic-User SpellsEdit

SPELL NAME                WHEN     RANGE    AREA    DURATION
-------------------------------------------------------
Delayed Blast Fire Ball   Cmbt    10+1/|v|  5/7dia    Special
Mass Invisibility         Both     1/|v|    Special   Special
Power Word, Stun          Cmbt    .5/|v|      1       Special

Eighth-Level Magic-User SpellsEdit

SPELL NAME                  WHEN     RANGE    AREA      DURATION
-------------------------------------------------------
Mass Charm                  Cmbt    .5/|v|   Special   Special
Mind Blank                  Both      3        1        1 day
Otto's Irresistible Dance   Cmbt      T        1        2-5r
Power Word, Blind           Cmbt    .5/|v|   3 dia     Special

Ninth-Level Magic-User SpellsEdit

SPELL NAME              WHEN     RANGE     AREA     DURATION
-------------------------------------------------------
Meteor Swarm            Cmbt    4+1/|v|   Special
Monster Summoning       Cmbt       0      Special    Special
Power Word, Kill        Cmbt    .25/|v|   Special

Level Advancement TablesEdit

The following charts show the amount of experience a character must earn in order to gain a level in his character class. The charts also list the number of spells that a character can have memorized at one time. Fighters and Thieves can never memorize spells.

Remember that all experience earned by a non-human, multiple-class character is divided by the number of classes the character has. The experience is divided even after the character has reached his maximum level in a particular class. A Human dual-class character only earns experience in his second class. The character cannot use the abilities of his first class until his level in his second class exceeds his level in his first class.


Cleric's Bonus SpellsEdit

CLERIC'S WISDOM       BONUS SPELLS
                      1       2      3      4
-------------------------------------------------------
  9-12
  13                 +1
  14                 +2
  15                 +2      +1
  16                 +2      +2
  17                 +2      +2     +1
  18                 +2      +2     +1     +1

Note that these bonus spells are only available when the cleric is entitled to spells of the applicable level. Thus an 8th-level cleric with a Wisdom of 18 can memorize the following spells:

NUMBER OF SPELLS                  1   2   3   4   5
-------------------------------------------------------
8th-Level Cleric with 18 Wisdom   5   5   4   3   -

ClericEdit

NUMBER OF CLERIC SPELLS PER LEVEL

LEVEL   EXPERIENCE            HIT DICE     1    2    3    4    5    6    7
---------------------------------------------------------------------------
1       0-1,500                 ld8        1
2       1,501-3,000             2d8        2
3       3,001-6,000             3d8        2    1
4       6,001-13,000            4d8        3    2
5       13,001-27,500           5d8        3    3    1
6       27,501-55,000           6d8        3    3    2
7       55,001-110,000          7d8        3    3    2    1
8       110,001-225,000         8d8        3    3    3    2
9       225,001-450,000         9d8        4    4    3    2    1
10      450,001-675,000         9d8+2      4    4    3    3    2
11      675,001-900,000         9d8+4      5    4    4    3    2    1 (1)
12      900,001-1,125,000       9dB+6      6    5    5    3    2    2
13      1,125,001-1,350,000     9d8+8      6    6    6    4    2    2
14      1,350,001-1,575,000     9d8+10     6    6    6    5    3    2
15      1,575,001-1,800,000     9d8+12     7    7    7    5    4    2
16      1,800,001-2,025,000     9d8+14     7    7    7    6    5    3    1 (2)
17      2,025,001-2,250,000     9d8+16     8    8    8    6    5    3    1
18      2,250,001-2,475,D00     9d8+18     8    8    8    7    6    4    1

1       Usable only with 17+ wisdom
2       Usable only with 18+ wisdom.


Each level after 18th requires 225,000 experience points and character gains 2 hit points.

FighterEdit

LEVEL            EXPERIENCE                     HIT DICE
-------------------------------------------------------
1                0-2,000                        ld10
2                2,001-4,000                    2d10
3                4,001-8,000                    3d10
4                8,001-18,000                   4d10
5                18,001-35,000                  5d10
6                35,001-70,000                  6d10
7                70,001-125,000                 7d10
8                125,001-250,000                8d10
9                250,001-500,000                9d10
10               500,001+750,000                9d10+3
11               750,001-1,000,000              9d10+6
12               1,000,001-1,250,000            9d10+9
13               1,250,001-1,500,000            9d10+12
14               1,500,001-1,750,000            9d10+15
15               1,750,001-1,925,000            9d10+18
16               2,000,001-2,250,000            9d10+21
17               2,500,001-2,750,000            9d10+24
18               3,000,001-3,250,000            9d10+27

Each level after 18th requires 250,000 experience points and
character gains 3 hit points.

ThiefEdit

LEVEL         EXPERIENCE                HIT DICE
-------------------------------------------------------
1               0-1,250                   ld6
2               1,251-2,500               2d6
3               2,501-5,000               3d6
4               5,001-10,000              4d6
5               10,001-20,000             5d6
6               20,001-42,500             6d6
7               42,501-70,000             7d6
8               70,001-110,000            8d6
9               110,001-160,000           9d6
10              160,001-220,000           10d6
11              220,001-440,000           10d6+2
12              440,001-660,000           10d6+4
13              660,001-880,000           10d6+6
14              880,001-1,100,000         10d6+8
15              1,100,001-1,320,000       10d6+10
16              1,320,001-1,540,000       10d6+12
17              1,540,001-1,760,000       10d6+14
18              1,760,001-1,980,000       10d6+16

Each level after 18th requires 220,000 experience points and
character gains 2 hit points.

Magic-UserEdit

                             NUMBER OF MAGIC-USER SPELLS PER LEVEL
LEVEL  EXPERIENCE             HIT DICE     1   2   3   4   5   6   7   8   9
---------------------------------------------------------------------------
1     0-2,500                  ld4        1
2     2,501-5,000              2d4        2
3     5,001-10,000             3d4        2   1
4     10,001-22,500            4d4        3   2
5     22,501-40,000            5d4        4   2   1
6     40,001-60,000            6d4        4   2   2
7     60,001-90,000            7d4        4   3   2   1
8     90,001-135,000           8d4        4   3   3   2
9     135,001-250,000          9d4        4   3   3   2   1 (1)
10    250,001-375,000          10d4       4   4   3   2   2
11    375,001-750,000          11d4       4   4   4   3   3
12    750,001-1,125,000        11d4+1     4   4   4   4   4   1 (2)
13    1,125,001-1,500,000      11d4+2     5   5   5   4   4   2
14    1,500,001-1,875,000      11d4+3     5   5   5   4   4   2   1 (3)
15    1,875,001-2,250,000      11d4+4     5   5   5   5   5   2   1
16    2,250,001-2,625,000      11d4+5     5   5   5   5   5   3   2   1 (4)
17    2,625,001-3,000,000      11d4+6     5   5   5   5   5   3   3   2
18    3,000,001-3,375,000      11d4+7     5   5   5   5   5   3   3   2   1 (5)

Each level after 18th requires 375,000 experience points and character gains
1 hit point.

1       Usable only with 10+ Intelligence
2       Usable only with 12+ Intelligence
3       Usable only with 14+ Intelligence
4       Usable only with 16+ Intelligence
5       Usable only with 18+ Intelligence

PaladinEdit

                                          NUMBER OF CLERICAL SPELLS PER LEVEL
LEVEL   EXPERIENCE             HIT DICE      1       2       3       4
---------------------------------------------------------------------------
1       0-2,750                 1d10
2       2,751-5,500             2d10
3       5,501-12,000            3d10
4       12,001-24,000           4d10
5       24,001-45,000           5d10
6       45,001-95,000           6d10
7       95,001-175,000          7d10
8       175,001-350,000         8d10
9       350,001-700,000         9d10         1
10      700,001-1,050,000       9d10+3       2
11      1,050,001-1,400,000     9d10+6       2       1
12      1,400,001-1,750,000     9d10+9       2       2
13      1,750,001-2,100,000     9d10+12      2       2       1
14      2,100,001-2,450,000     9d10+15      3       2       1
15      2,450,001-2,800,000     9d10+18      3       2       1       1
18      2,800,001-3,150,000     9d10+21      3       3       1       1
17      3,150,001-3,500,000     9d10+24      3       3       2       1
18      3.500,001-3,850,000     9d10+27      3       3       3       1

Each level after 18th requires 350,000 experience points and character
gains 3 hit points.

RangerEdit

             NUMBER 0F SPELLS PER LEVEL:     DRUID            MAGIC-USER
LEVEL   EXPERIENCE          HIT DICE       1    2    3           1    2
---------------------------------------------------------------------------
1       0-2,250               2d8
2       2,251-4,500           3d8
3       4,501-10.000          4d8
4       10,001-20,000         5d8
5       20,001-40,000         6d8
6       40,001-90,000         7d8
7       90,001-150,000        8d8
8       150,001-225,000       9d8          1
9       225,001-325,000       10d8         1                     1
10      325,001-650,000       11d8         2                     1
11      650,001-975,000       11d8+2       2                     2
12      975,001-1,300,000     11d8+4       2    1                2
13      1,300,001-1,625,000   11d8+6       2    1                2    1
14      1,625,001-1,950,000   11d8+8       2    2                2    1
15      1,950,001-2,275,000   11d8+10      2    2                2    2
16      2,275,001-2,600,000   11d8+12      2    2    1           2    2
17      2,600,001-2,925,000   11d8+14      2    2    2           2    2*
18      2,925,001-3,250,000   11d8+16      2    2    2           2    2

* Maximum spell ability

Each level after 18th requires 325,000 experience points and character
gains 2 hit points.

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